Civilization 6 First Look: India


We have most of the Civilizations announced that are coming out with the Rise and Fall expansion for Civilization 6. The next leader I will discuss, is another leader for an existing Civ. Chandragupta will also lead India with the new expansion, and he does things quite a bit differently from Gandhi. You can read about Korea, The Dutch, and Mongolia by clicking the links. Click this link to see the announcement video.

As an additional leader, he will still get India’s Dharma ability. Which states that India gets the follower belief of any religion with at least one follower present in their cities.. This means that India welcomes other religions, just not too much of them. This helps a normally passive India expand their religion and all around be friendlier to everyone else. For Chandragupta it is just a benefit to the grand conquests he will want to undergo. He will use India’s Varu unique unit to do so. The Varu replaces the Horseman. It has higher strength at 40 at the cost of half the movement at 2. Not only are they powerful, but they inflict a -5 strength on adjacent enemy units. Something that stacks for each adjacent Varu. He can use India’s Stepwell to help his conquered cities grow.

Chandragupta’s leader ability is Arthashastra which is dependent on unlocking the Military Training Civic. Once unlocked, you can declare a War of Territorial Expansion. Once Chandragupta does so his units will get 2 additional movement and a combat bonus during the first 10 turns after it is declared. This will help the Varu led army to quickly pounce on neighboring civilizations.

Chandragupta allows you to play India far more aggressively than you ever have been. With one leader ability, you have turned a passive and religious nation into a domination master. Chandragupta will flourish on most map types, being hindered only by maps heavy on islands and mountains. TSL Maps will pose an interesting challenge for India. They have China to the East, Khmer to the Southeast, Persia to the West, Scythia to the Northwest, and Mongolia to the Northeast. Gandhi was always adept at staving off China, but they should be able to easily neutralized now. Persia should also have their fair share of problems with India now as well. The Khmer are well suited as they will be in on the religious game and likely provide your empire with much beneficial follower beliefs. Then they should be quickly crushed. Mongolia and Scythia all field faster ranged armies. They all poise problems but Chandragupta’s unique ability will help them stabilize against them.

There are only 2 more unannounced Civ’s, as the Cree and Georgia are both making their first appearances to the franchise with the expansion. Keep a look out for their first looks soon.


Civilization 6 First Look: Mongolia


Genghis Khan is back! Mongolia is officially in Civilization 6 with the upcoming Rise and Fall expansion. As we all expected, they are good at killing people. Let us look at just how well they do so. To see my previous First Looks, you can read Korea and the Netherlands by clicking through. You can view the complete release video here.

The Mongolian unique ability is actually very different than you would expect. It is called Ortoo. Trade Routes automatically create a Trading Post in the cities they are sent too. Mongolia also gets increased Diplomatic Visibility. This all sounds very passive doesn’t it? Well the ability goes even further. Mongolian unites get a +3 combat bonus for each level of Visibility they have. That means that a single Mongolian Trade Route to anyone will allow them to attack them without mercy. The Mongolian ability packs quite a bit into it, and generally seems to have more going for them than several other Civs. Their Unique Building is the Ordu, which replaces the Stable in the Encampment District. Any Cavalry unit trained in a City with this building gets an additional point of movement. So Mongolia, who already specializes in Horse based combat, can make them even faster. This leads right into their unique unit, the Keshig. The Keshig is unlock-able with the Stirrups technology, but does not replace the Knight. The Keshig is a ranged cavalry unit that can pass on its excellent speed. The video demonstrates them at a movement of 6, but we don’t know if that already factored in the Ordu benefit. 5 base speed is great, but 6 is exceptional. Finally we get to Genghis Khan’s unique ability, Mongol Horde. Just in case you thought Mongolia couldn’t get any stronger, here this is. All cavalry units get +3 combat strength and have a chance to capture enemy cavalry units after you defeat them. So not only will they be stronger than your opponents horse units, but they have a chance to capture them instead of killing them. This includes units like Scythia’s Horse Archers and Russian Cossack’s. Both very powerful units that you can now employ in your Mongolian Horde.

Mongolia is well suited for any type of map, as long as they can find a resource of horses. That will definitely be key. On TSL maps they look poised for great success. They will have the passive but defensive Korea to the South, the peaceful China to the South West, and Scythia to the North West. The only enemy they would have immediate problems with would be Japan. Makes sense. Horses can’t walk over the oceans, and historically they failed to do this twice.

We have just 4 more Civilizations to go. Chandragupta was revealed as the second leader for India, turning the passive Civ into an aggressive one. Today it was announced that Poundmaker would lead the Cree. While I am happy to get another Indigenous Civ into the game, and it will help balance America’s power on TSL Maps, I am disappointed it isn’t Canada.

Tales From Civ 6: South Asia TSL Part 2


I set out where I left off, trying to win a Culture victory and prevent China from securing the Culture and Science victory that they were hurtling towards. You can read part 1 here.

I picked up the game in 1585, less than a decade later my coalition with the Khmer, Scythia, and Japan fell apart. I was able to secure Hojo’s favor, and convince him to send his forces to attack China’s Eastern front. I mustered my newly minted Bombards and Musket Men and marched south. It would be known as the 70 years war, and neither Hojo nor I was able to accomplish much of anything during that time. My war angered Gandhi and decimated Japan’s forces. After peace was declared, I began covert operations in an attempt to steal Cultural artifacts away from China.

This was initially successful as I was able to get away with both Frankenstein and the Mona Lisa. This attracted the attention of the other world leaders, who were quick to offer me all sorts of treasures for these cultural works. I rejected the proposals as I attempted to change the Cultural tide in my favor, sadly I was unable to make a dent on China’s Culture output. I knew there was only one way I could win the game. I would have to eliminate China. In 1740 I marched my troops across the border and laid siege against China’s southern most city. My good friend Hojo had no army to muster, and I was in the conflict alone. My initial siege went well, and my Bombards were able to destroy the cities defenses as my Musket men hunkered down for the siege. I was initially hopeful that my siege could force Qin Shi Huang to come to a peace agreement.

Instead the opposite happened. Marching from the north were several units of Rocket Infantry. How Emperor Huang had this technology in the 1820’s while the rest of the world was so far behind, was a frightening sight. From the West came a unit of Gatling Gun’s. Within moments my army was torn asunder. I was able to capture the city I was laying siege too, and as it turns out, it was originally founded by the Khmer. I gladly gave it back to them. This was to appease Gandhi and create a buffer between myself and China. Despite this maneuver my army was scattered and easily destroyed by China’s awesome fire power. Peace finally came in 1845 and by then it was clear. China has rebuilt its military and with more tech and might than I could I muster. With a cultural victory imminent, it was clear. I had failed to lead Indonesia to victory. Within a few turns Qin Shi Huang would unite the world with his superior culture and my empire would only be a footnote in history.

civ 6 china

Curse you and your pretty buildings!

Notes about the Map:

South Asia TSL is a very challenging map. China, Khmer, and Japan all have clear advantages as they start real close to the middle of the map.

Indonesia is fantastic. Despite my loss, I experimented with the different ways I can build cities. I was able to build several cities to 8 or more population with just 1 or 2 pieces of land. The Kampung’s are awesome. They provide you with so much utility and allow you to build in normally unattainable places. I look forward to playing Indonesia again, and I hope that I can lead them to victory in a different setting. Maybe one where China doesn’t fire Bazooka’s at me in the 19th century.

Until the next time!

I also promise I have other content other than Civ stuff planned. Even if it doesn’t look like it.

Tales from Civ 6: South Asia TSL Part 1

What, you thought I was going to relaunch my blog with a simple introductory post, and then not talk give you actual content? Silly you. I recently downloaded the newest DLC for this fantastic game. It included a TSL map just for South Asia. For the uninitiated, TSL stands for True Start Location. In this map type you are spawned on an approximated map of the world, and your starting location is where your Civ started historically. Currently this map can only hold 6 of the many Civilizations in the game. I started with the one of the two newest Civ’s, Indonesia.


Indonesia is led by Gitarja. She is a naval focused Civ, and those are my favorites. I love exploring the world with boats and deterring land invasion with a superior navy. Her unique improvement is the Kampung. It is a unique improvement you can put on water tiles adjacent to coasts. It gives you extra benefits if built around fishing boats. As Indonesia is all about the ocean, it makes sense for them to make use of otherwise desolate tiles. This is especially helpful as she starts on the fractured lands of polynesia. Most Civs would struggle in such circumstances, not Giraja. As an added benefit you get to listen to Sean Bean (of Game of Thrones and much more) accurately nail down the intricate pronunciation.

So I began my journey. I had an idea of who I might find on the map, but it took me several centuries to find another player. It was none other than the other newest Civ, the Khmer. Led by Jayavarman IV, the Khmer are a cultural and religious powerhouse. As expected they pushed for a religion and ended up with Islam, as I snagged Hinduism first. They wasted no time in converting their part of the world to Islam, and that appears to be their main victory condition now. That and making me want to listen to the King and I sound track.


All that’s missing is Yul Brynner.

The next Civ is one of my favorites in the entire game, Hojo Tokimune of Japan. Japan is an excellent cultural Civ, and excels at making use of small spaces. The South Asia map gives them much more space than the normal TSL map, which allowed them to expand quite a bit. They grabbed Shintoism which is pretty natural for Japan. They expanded West to the main continent, which has put them in direct competition with China. As historically accurate, Hojo has been in many wars with China thus far. As of my last save the game just hit 1600 and the two nations have been to war 4 times. I guess they truly can’t get along.


Poor Hojo can’t catch a break though. He is at the middle of the pack victory wise. Not able to edge out the other Civ’s.

That takes us to Qin Shi Huang, the leader of China. China loves building Great Wonders of the World and is a specialist in winning Culturally. They are doing so handily in the game thus far. Taking the lead in both culture, and pulling far ahead of the pack Scientifically. I came to blows with him early as he is the pre-eminent leader of the game, and I enjoy playing a slow cultural game. He has been able to handle his multiple wars with Hojo well, using his Hidden Dragon Cannon’s to great effect. He also recently started constructing the Great Wall, which will no doubt just anger Japan more. China grabbed Confucianism, but hasn’t been able to expand it. In part because of Yul Brynner’s excellent religious expansion.

civ 6 china

He’s pretty proud of all his pretty buildings. Also none to happy about me building the Great Lighthouse. China has no water borders, so has no chance to build it, but was still mad I had a pretty building.

Next I met the Nuclear Warmonger himself, Gandhi. Gandhi grabbed a religion unusually late for India. Forcing him to settle with Protestantism. He hasn’t done a ton to impact the game. The Indian subcontinent is sheltered off from most of the map, and hasn’t impacted the game as much as the other 4. He has spent most of his time fighting Barbarians and shaking his stick at anytime another Civ goes to war. He also just got engaged in a nasty war with Scythia. Fortunately this means that Gandhi should be pretty tame by the time the Atomic Age comes about. As a reference to a glitch from the first game, Gandhi will always go for nukes when they are unlocked. It’s a fun homage, that can be devastating.


He may look peaceful, but in a few centuries he’ll bomb the shit out of you.

The final player in this game is Tomyris of Scythia. The nomadic warrior is in the far right corner of the map, and would have to get past India and China to get sea access. They have yet to do so. While normally a very aggressive early game Civ, she spent much of the early game contending with the same Barbarians that India was fighting. As soon as they were snuffed out, she turned her eyes to Gandhi. Saddly, this wasn’t until 1540, well past her prime for conquest. She grabbed Zorastrianism, but has struggled to convert her own cities, let alone other empires. She has had the poorest start in the game so far, which is a shame. Land based Civ’s appear to have a harder time on this map type. Unless they like to spam pretty buildings.


Those are the players and some of the details of the game so far. But here is the best recap. I have played a peaceful game, but quickly built up the worlds strongest navy. After establishing an alliance with the Khmer, Scythia, and Japan, I set my trap. I initiated a massive coalition war against China, in hopes of setting them back. Tomyris was of little help, being sheltered away from the conflict. The Khmer never mobilized forces, but China did send troops that were quickly defeated. Japan, being immediate neighbors had the biggest impact. They were quickly invaded, in what was the fourth conflict between the two nations. Despite being technologically inferior, they were handling themselves well. Meanwhile I mobilized my massive navy and invaded the Independent state of Hong Kong. Despite being a City State, they were allied with China and providing them a large industrial boost. They fell quickly, and I was able to establish a foothold in Chinese territory. A little further away in the Korean peninsula, Seoul was hounding Japanese forces. Another independent state allied with China, they were helping China lead the Science race. They fell in an equal amount of time, giving me another striking point into China. Afterwords, I sent my boats to bombard the coast Japan, successfully killing off the Chinese troops. After this China gained peace from the coalition and wasn’t forced to capitulate any territory.

This is where I was forced to save and start my normal day as a mild mannered citizen. When I reload I will attempt to steal away a cultural victory from China and Japan. I have a foothold in China, and have just discovered gunpowder and ballistics. With my muskets and cannons I should be able to take advantage of China’s weakened military. Other than that, who knows what fun thing lie in store for me and Indonesia in the next installment.

I hope you enjoyed, and stay tuned for more content.