Civilization 6 First Look: Mongolia


Genghis Khan is back! Mongolia is officially in Civilization 6 with the upcoming Rise and Fall expansion. As we all expected, they are good at killing people. Let us look at just how well they do so. To see my previous First Looks, you can read Korea and the Netherlands by clicking through. You can view the complete release video here.

The Mongolian unique ability is actually very different than you would expect. It is called Ortoo. Trade Routes automatically create a Trading Post in the cities they are sent too. Mongolia also gets increased Diplomatic Visibility. This all sounds very passive doesn’t it? Well the ability goes even further. Mongolian unites get a +3 combat bonus for each level of Visibility they have. That means that a single Mongolian Trade Route to anyone will allow them to attack them without mercy. The Mongolian ability packs quite a bit into it, and generally seems to have more going for them than several other Civs. Their Unique Building is the Ordu, which replaces the Stable in the Encampment District. Any Cavalry unit trained in a City with this building gets an additional point of movement. So Mongolia, who already specializes in Horse based combat, can make them even faster. This leads right into their unique unit, the Keshig. The Keshig is unlock-able with the Stirrups technology, but does not replace the Knight. The Keshig is a ranged cavalry unit that can pass on its excellent speed. The video demonstrates them at a movement of 6, but we don’t know if that already factored in the Ordu benefit. 5 base speed is great, but 6 is exceptional. Finally we get to Genghis Khan’s unique ability, Mongol Horde. Just in case you thought Mongolia couldn’t get any stronger, here this is. All cavalry units get +3 combat strength and have a chance to capture enemy cavalry units after you defeat them. So not only will they be stronger than your opponents horse units, but they have a chance to capture them instead of killing them. This includes units like Scythia’s Horse Archers and Russian Cossack’s. Both very powerful units that you can now employ in your Mongolian Horde.

Mongolia is well suited for any type of map, as long as they can find a resource of horses. That will definitely be key. On TSL maps they look poised for great success. They will have the passive but defensive Korea to the South, the peaceful China to the South West, and Scythia to the North West. The only enemy they would have immediate problems with would be Japan. Makes sense. Horses can’t walk over the oceans, and historically they failed to do this twice.

We have just 4 more Civilizations to go. Chandragupta was revealed as the second leader for India, turning the passive Civ into an aggressive one. Today it was announced that Poundmaker would lead the Cree. While I am happy to get another Indigenous Civ into the game, and it will help balance America’s power on TSL Maps, I am disappointed it isn’t Canada.