Civilization 6 First Look: Scotland

Robert_the_Bruce_promo_art_(Civ6)

We are coming down to the wire! Just a few short days until Rise and Fall is released and we all can get our hands on the newest leaders, mechanics, and units. Before then I will do my best to get out the final Civ, the Mapuche, covered. Until then, let’s talk about Scotland!

You can see my write ups on Korea, The Netherlands, Mongolia, Chandragupta, The Cree, and Georgia here. You can see the full Scotland teaser here.

Scotland’s Unique ability is Scottish Enlightenment. Happy Cities Produce +5 Production and +5 Science. They also gain +1 Great Scientist and Engineer points per Campus/Industrial Zone. Ecstatic Cities double all these yields. This is a huge boon. It is already good to keep your cities happy, and if you are doing so, they will work for you extra hard. This will allow Scotland to quickly climb the tech tree and build things faster. Extra production means faster Wonders, which means more happiness. This goes hand in hand with their unique structure, the Golf Course. This provides a free amenity and gold. It also provides culture if adjacent to a city and further boost if next to an Entertainment Complex. A free amenity is incredibly powerful, and as such Scotland can only build one Golf Course per city. That said, the additional yields of gold and culture will help you keep up with the Civics tree, which will probably be far behind your Tech tree.

Scotland’s unique unit is the Highlander. The Highlander replaces the Ranger, and gains a combat bonus when fighting on hills or in woods. The full bonus is not yet known, but the video shows off a ranged strength of 90 (it is occupying both a hill and a forest). Given that the Ranger has a ranged strength of 60, it would appear likely that the Highlanders base is at 70. Giving +10 per hill and woods. While it may not appear like a great unit at first, in reality it is exceptional. It has the ability to attack at strength of 90 if you utilize surroundings. If not, you are still likely to be able to attack with a strength of 80. The dominant unit at the time Highlanders will be relevant? Musketmen. Which have 55 melee strength and no ranged capabilities. Scotland’s Highlander army can defend admirably against an attack by the Musketman, and finish them off with superior fire power on your turn. The highlander can also move one tile faster than a Musketman, and promotes from a Scout. By the time you unlock the tech to build the Highlander, Scouts will be dirt cheap. If you economy is in the right place, you can easily churn out Scouts in preparation, and then promote them all when Rifling has been researched. The downside to them is that they have the Recon promotion tree. Meaning few combat bonuses when fighting, and they cannot promote to the Infantry unit. That said, this unit is incredible.

Robert the Bruce’s unique ability is Bannockburn. They can declare a War of Liberation after unlocking the Defensive Tactics Civic instead of the Diplomatic Service Civic. Which is the difference between the Classical Era and the Renaissance Era. They also gain +100 production and +2 movement for the first 10 turns of the war. Scotland will be a powerhouse when liberating city states, or attacking aggressive civ’s that have conquered their neighbors. The best part? You don’t have to actually liberate the cities you take. Of course, if you don’t, the world will hate you.

Scotland looks like a fantastic Civ. They excel at Production and Science and make them poised as an excellent Space Race candidate. Not because of their insane outputs, like Korea, but because they have the infrastructure to back it up. Scotland will make the use of most all terrains, but cities near hills and woods will be especially defensive once the Highlander comes into play. TSL maps will be very tricky. They will naturally start off north of London and be hard pressed to expand. Fortunately neither England or Scotland has any early game bonus, so they will be on even footing when they inevitably go to war. Yet with Scotland’s Production, they should be able to curve ahead of England Production wise. Provided they are happy. After that, the world is their oyster. They will need sailing to get anywhere, but can thrive on any part of the map. They will have to watch out for Norway and The Netherlands as the Scottish Navy will be nothing to boast about.

Scotland is my hands down pick to play first when Rise and Fall launches this week. Stay tuned for the Mapuche, and who are you most excited to play in Civilization 6 Rise and Fall?

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