Civilization 6 First Look: Korea

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This content was announced about a week ago. I planned on doing a write up for them much earlier, but I got busy with work and then my internet went down. So now, a week late, you get my look at Queen Seondeok of Korea. Before I get into it, here are a few things to note. We haven’t seen all the new mechanics coming in the Rise and Fall Expansion next February. Because of this it will be impossible to make an accurate review of most things relating to their new mechanics. So anything specifically featuring Governors, Ages, or Emergency Powers, I can only speculate on now.

You can see the full release video here.

I expect by the time is posted, we’ll see another expansion announced, as it appears these things will happen on Tuesday’s. It is my hope to be more thorough with getting these put up. That said, let’s get too it! I will be doing these reviews two fold. Analyzing the Civ on the whole, and analyzing them based on their projected True Start Location (as discussed in my previous post). As TSL maps often vary in strategy from the normal maps and depending on location can provide major advantages or disadvantages. Unfortunately it looks like Korea will be one of those Civ’s that are disadvantaged by their starting location.

Korea’s Unique Ability gives Mines and Farms additional Science and Food yields when built next to a Seowon District. The Seowon replaces the Campus District and provides a large, fixed amount of Science. However this yield is decreased by 1 for every adjacent district built next to it. If I recall the video correctly it looks like it starts at 6. Additionally the Seowon must be built on a hill tile. This makes it more likely to be adjacent to either other hills or plains tiles, further powering up the Civilizations Unique Ability. Korea’s unique Unit is the Hwacha. Which is described as a renaissance era ranged unit. That makes it a little unclear on which unit it replaces, as there is not currently a ranged unit for that era. However my guess would be that it replaces the Crossbowmen, which slot in at 40 ranged combat strength. I expect Korea to get the Hwacha a little later than the Machinery Tech, but at the exchange for a 10 point buff in strength. Additionally the Hwacha cannot move and shoot, in a similar manner to most Siege Units. Finally, Seondeok’s Unique leader ability provides a plus 5 bonus to Cities with an established Governor. Again, little is known about this mechanic so far, but it appears that most cities will want a Governor, so this looks like it gives an additional bonus for having one.

In Games with normally generated maps, Korea looks like a really strong Civ. They should be able to excellently place Seondok Districts and maximize their mine and farm outputs their Civ gives them. The Hwacha should be an excellent defensive unit, and with the correct army built around it, be an excellent offensive option. As stated earlier, Queen Seondok’s leader ability looks to be a great buff to a new mechanic. Governors look like a must have, and providing a further benefit on top of them should allow a greater flexibility in choosing them.

TSL maps get a little trickier. Penalties against the Seondok District should be more noticeable on the tiny Korean peninsula. It also makes it less likely for the capital city to benefit from Korea’s unique ability. I expect in most games, the Seondok will be built adjacent to the Capital, preventing any of the great Civ benefits from happening. Expansion should be another problem with Korea. They are on a peninsula surrounded by Japan to the East, Indonesia and Australia to the South, and China to the West. The current roster of Civilizations makes a northward expansion the easiest mode of expansion. That said, I expect the Genghis Khan to be represented, and that would add a dire threat to the North of Korea. The one advantage the Civ has is their Hwacha. If they can hold off until the Renaissance era, they can muster a few Hwacha’s they should be able to defend their borders from several would be invaders. Korea’s only option may be to muster an early military and attack a City State such as Hong Kong to give them some land to grow. Adjustments to the TSL map happen, changing the map and making Korea larger, but we won’t know until that actually happens.

Korea looks to be a very interesting nation to play. TSL should be about as challenging, if not more so, than Japan currently is. But I love a good challenge. I look forward to seeing what else is announced in the coming days. What do you look forward too about Korea? Are there any Civilizations that you would like to see added to the game? Let me know in the comments if you do.

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