Hey all, in honor of the official release of Star Wars Legion, I will briefly share my experience playing the demo copy we received a few weeks ago. I will apologize for any misplays, as I was simply trying to learn the game. I also don’t know the names of several different upgrades, so I will be using just loose descriptions of them. Despite all of that, I had a great deal of fun with the game.
The set up. I played the Empire. The base Imperial army includes Darth Vader, a unit of Speeder Bikes (2), and 2 units of Stormtroopers (5 each). I added 1 each of the specialty Trooper upgrade to both Trooper units. One wielding a cumbersome weapon capable of piercing through armored units. The other was a specialty sniper trooper that rolled two of the best attack dice. It also could ignore one armor when attacking.
My opponent was the filthy Rebellion. The base games comes with Luke, an AT-RT, and two units of rebels. Like me, both unique Trooper upgrades were used in each unit. The Ion unit which shuts down vehicles. Then they have a trooper that throws down 5 of the weakest dice, but are very good at suppressive fire. The board featured a large structure in the middle (They looked like Tatooine structures). With two smaller structures diagonal to that. Both sides had two of the included barriers right around their deployment zones. The first turn my opponent played the My Ally is the Force Command card. I countered with Standing Orders. This meant that the Rebels went first, and activating Trooper units close to Luke got Dodge tokens (something they really like). He also played down two activation tokens on those Trooper units. I simply put them on my Speeder Bikes (note they did not have long range comm links, we realized after the game they went way out of formation). The first turn saw both Rebel units hunker down behind the barriers while Luke and the AT RT advanced on the line. Vader moved his measly one, while both of my Trooper units advanced toward their barriers. Unlike the Rebels, their sniper weapon allowed me to fire shots at the Rebels. I was able to do a point of damage to the AT RT’s, but the Rebels shook off the damage. Then the Speeders moved and were able to deal an additional one damge to the AT RT.
The next turn I used Ambush while my opponent used Strike. This allowed me to once again prioritize the Speeders and gain first advantage, I sped in to the flank of one of the Rebel units and laid down fire. I was able to pick off a unit, and more importantly lay down a point of suppression. This ended up imobilizing that Rebel unit, which was of great effect that turn. The other rebel unit turned and took shots at the speeders. Taking out one of the Speeder bikes. AT RT ended up moving and firing, but to no advantage. Luke also ran into the thick of it, which would be regretted the next turn.
I don’t remember precisely which card my opponent activated but I used new ways to motivate. Which allowed me to take an extra action if I killed off a Trooper unit. The turn saw my right most trooper unit take heavy fire at Luke, leaving him heavily damaged. As he had not activated, he had not gotten a chance at a Dodge token. He then used his Rebel unit to Ionize my speeder bike. Dealing one point of damage and limiting what it could do the next turn. Next my other trooper unit took fire at Luke, and successfully killed him. They took a casualty to take an extra action. My remaining speeder moved around and took a shot at the AT RT doing an additional point of damage there.
The next turn saw the right most rebel unit finishing off the Speeder bike. The other rebel unit laid down a large amount of fire on the exposed Stormtrooper unit on the left. They killed most of that unit, and left them suppressed. They were able to pass the test and dealt more damage to the AT RT. Then my defended Stormtroopers were able to destroy the massive vehicle. With Darth Vader in pursuit of the other Rebel unit, my opponent had not choice but to retreat. He called the game, as Darth Vader and a full unit of Stormtroopers could out gun his two remaining Trooper units. Victory for the Empire!
We did not play with the objectives, we instead were just trying to learn the mechanics of the game. I have played several miniatures games and this stands out as being a very excellent one. Fantasy Flight uses traditional specialty dice for this game, so there isn’t a need to break out a bunch of D6’s. That said, you could definitely stand to get another set. We were constantly re-rolling dice. Star Wars Legion is in a Hobby Store near you, and all of the first wave of expansions are out as well. Meaning you can expand to add additional Trooper units, speeder bikes, AT RT’s, or add the two new units. The Rebels get the air speeder while the Empire gets to wield the devastating AT ST. I hope you enjoyed this very condensed version of the game. Let me know which side you will be taking when you pick up Star Wars Legion.